I design things that don’t exist yet.

I design things that don’t exist yet.

Designing new ways for humans to interact with intelligence, materials, mobility, and emerging systems.

Clay form study
Material texture study
Automotive interface fragment
Automotive interface fragment
Automotive interface fragment
Automotive interface fragment

Experiences shaped by emerging technology.

EMBODIED AI

Interfaces without screens.

MOBILITY

Beyond transportation.

COGNITION SYSTEMS

Intelligence beyond language.

SURFACE TO SIGNAL

Material as an interface.

INDEX 01—05

The work begins with a question.

What happens when…

How do we interact with intelligence?

01

SOFT MODE / EMBODIED AI + SHAPE LANGUAGE

CLAY / SCAN / SHAPE GRAMMAR / 01

EXPLORE →

+

How does technology change human behavior?

02

BMW / AUTONOMY, ATTENTION + CONTROL

AMBIENT MOBILITY / ATTENTION STUDY / 02

EXPLORE →

+

How do you make data human?

03

NASA JPL

DROUGHT INDICATORS / ONGOING RESEARCH / 03

EXPLORE →

+

SOFT MODE / FORM → INTENTION → INTERPRETATION

RAW INPUT / PHYSICAL INTERFACE / INTERPRETIVE OUTPUT

01 / PHYSICAL CLAY OBJECT

02 / DEPTH MAP

03 / POINT CLOUD

04 / ANNOTATED FORM

Interpretation arrives through form.

CURRENT RESEARCH / WORK IN PROGRESS

A working ledger of material trials, interface studies, and emerging-system observations.

MATERIAL BEHAVIORS / FIELD NOTE 04

In progress / prototype lab

How might material behavior become a form of communication?

An inquiry into responsive surfaces, perceptual feedback, and objects that signal their state without a screen.

About / Margaux Reynolds

Design strategist and researcher working across interaction, materials, mobility, and emerging systems. The practice is a place to make future conditions tangible before they arrive.

Design strategist and researcher working across interaction, materials, mobility, and emerging systems. The practice is a place to make future conditions tangible before they arrive.